Author Archives: John McClane

Lian Li PC-O11 WX Oversized ATX Case Review

By | February 22, 2017

Lian Li’s latest side-by-side tower includes glass panels and the physical space for EATX motherboards. We take a closer look. Lian Li’s PC-011 WX is available exclusively in this glass-paneled, black (W, X) version. Removing a space from the product name gives us the model designator PC-O11WX. We’ll refer to it simply as PC-011 throughout.… Read More »

Immersion Brings Haptics To Console, VR Markets With TouchSense

By | February 22, 2017

Be prepared to feel the digital world like never before. Immersion’s TouchSense Force brings the company’s TouchSense haptic feedback technology for mobile devices to the PC, VR, and console gaming markets. TouchSense is Immersion’s haptic feedback technology for smartphone and tablet devices with touch screens. TouchSense technology takes advantage of the vibration hardware baked into… Read More »

Valve Drops Mandatory Training For SteamVR Tracking Licensing; Certification Now Available For Free

By | February 22, 2017

Valve took steps to remove the largest barrier preventing would-be peripheral designers from pursuing SteamVR tracking certification. Hardware creators are no longer required to take an expensive training course. In August, Valve launched a licensing program that would give hardware makers the right to put Lighthouse tracking sensors in their devices. When the program launched,… Read More »

HoloLens Heads To The Operating Room

By | February 22, 2017

For as much as many are focused on the gaming and consumer-level productivity potentialities of XR, much of the progress in the field is happening in other markets, like industry and medicine. To wit, Microsoft announced that it’s partnering with a medical technology company called Stryker to use HoloLens to design better operating rooms. In… Read More »

Baidu's 'Ring Allreduce' Library Increases Machine Learning Efficiency Across Many GPU Nodes

By | February 22, 2017

Baidu’s ring allreduce algorithmBaidu’s Silicon Valley AI Lab (SVAIL) announced an implementation of the ring allreduce algorithm for the deep learning community, which will enable significantly faster training of neural networks across GPU models. Need For Efficient Parallel Training As neural networks have grown to include hundreds of millions or even over a billion parameters,… Read More »

'Landfall' Touches Down On Oculus Rift

By | February 22, 2017

Landfall made quite the impression at Oculus Connect 3 in October 2016. Now the VR real-time strategy game has debuted on the Oculus Store to give anyone who didn’t attend the conference–or missed out on one of the game’s open betas–a chance to experience it for themselves. Landfall is developer Force Field’s attempt to use… Read More »

Google's Tilt Brush Heads To Oculus Rift

By | February 21, 2017

Google announced that Tilt Brush, its virtual reality painting app, is now available for the Oculus Rift. This is the first time the app has expanded to a new platform; it was previously exclusive to the HTC Vive, and Tilt Brush hasn’t even been released for Google’s own Daydream VR platform yet. Oculus Rift likely… Read More »

Samsung To Show Off New VR Projects At MWC 2017

By | February 21, 2017

Samsung announced that it will show off four new virtual reality (VR) projects at Mobile World Congress 2017. The projects include a desktop and smartphone virtualization tool called Monitorless, a travel-focused 360-degree video platform called traVRer, a home interior app called VuildUs, and “a visual aid application” called Relúmĭno that promises to help visually impaired… Read More »